These lands enter untapped if a condition is met. ETB untapped if you reveal a matching basic from hand.

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All 10 Reveal Lands

CardColors
Port TownWhite/Blue (Azorius)
Shineshadow SnarlWhite/Black (Orzhov)
Furycalm SnarlWhite/Red (Boros)
Fortified VillageWhite/Green (Selesnya)
Choked EstuaryBlue/Black (Dimir)
Frostboil SnarlBlue/Red (Izzet)
Vineglimmer SnarlBlue/Green (Simic)
Foreboding RuinsBlack/Red (Rakdos)
Necroblossom SnarlBlack/Green (Golgari)
Game TrailRed/Green (Gruul)

Key Details

  • Tier: Strong (2/3)
  • Entry: Enters untapped if condition is met (reveal).
  • Fetchable: No
  • Cards in cycle: 10

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Reveal Lands are legal in Pioneer, Modern, Commander. A strong option that fills an important role in multicolor mana bases.

Related Cycles

  • Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
  • Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
  • Original Dual Lands — No drawback. Two basic land types. Reserved List.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Fast Lands — ETB untapped if you control 2 or fewer lands.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Reveal Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Reveal Lands good in Commander?

Reveal Lands are solid in Commander. They are legal in all Commander brackets.