MTG Marvel Super Heroes CondDual Lands -- Complete Guide
These dual lands provide two colors of mana. ETB untapped. Auto-detected (CondDual archetype); verify tier.
Compare all dual land cycles side by side. Filter by format, color, and price.
Dual Lands Tool →
All 5 Marvel Super Heroes CondDual Lands
| Card | Colors |
|---|---|
| Gathering Place | White/Green (Selesnya) |
| Dark Fortress | Black/Red (Rakdos) |
| Hidden Lair | Blue/Black (Dimir) |
| Gleaming Bastion | White/Blue (Azorius) |
| Training Compound | Red/Green (Gruul) |
Key Details
- Tier: Strong (2/3)
- Entry: Always enters untapped.
- Fetchable: No
- Cards in cycle: 5
Format Legality
| Standard | Pioneer | Modern | Legacy | Commander |
|---|---|---|---|---|
| Legal | Legal | Legal | Legal | Legal |
Strategy
Marvel Super Heroes CondDual Lands are legal in Standard, Pioneer, Modern, Commander. A strong option that fills an important role in multicolor mana bases.
Related Cycles
- Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
- Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
- Original Dual Lands — No drawback. Two basic land types. Reserved List.
- Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
- Fast Lands — ETB untapped if you control 2 or fewer lands.
Build Your Mana Base
Use our Mana Base Calculator to find the right mix of Marvel Super Heroes CondDual Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.
Frequently Asked Questions
Are Marvel Super Heroes CondDual Lands good in Commander?
Marvel Super Heroes CondDual Lands are solid in Commander. They are legal in all Commander brackets.