MTG Haunt Lands -- Complete Guide
These lands enter untapped if a condition is met. ETB tapped unless a player has 13 or less life.
Compare all dual land cycles side by side. Filter by format, color, and price.
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All 10 Haunt Lands
| Card | Colors |
|---|---|
| Abandoned Campground | White/Blue (Azorius) |
| Murky Sewer | Blue/Black (Dimir) |
| Razortrap Gorge | Black/Red (Rakdos) |
| Bleeding Woods | Red/Green (Gruul) |
| Etched Cornfield | White/Green (Selesnya) |
| Neglected Manor | White/Black (Orzhov) |
| Peculiar Lighthouse | Blue/Red (Izzet) |
| Strangled Cemetery | Black/Green (Golgari) |
| Raucous Carnival | White/Red (Boros) |
| Lakeside Shack | Blue/Green (Simic) |
Key Details
- Tier: Strong (2/3)
- Entry: Enters untapped if condition is met (haunt).
- Fetchable: No
- Cards in cycle: 10
Format Legality
| Standard | Pioneer | Modern | Legacy | Commander |
|---|---|---|---|---|
| Legal | Legal | Legal | Legal | Legal |
Strategy
Haunt Lands are legal in Standard, Pioneer, Modern, Commander. A strong option that fills an important role in multicolor mana bases.
Related Cycles
- Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
- Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
- Original Dual Lands — No drawback. Two basic land types. Reserved List.
- Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
- Fast Lands — ETB untapped if you control 2 or fewer lands.
Build Your Mana Base
Use our Mana Base Calculator to find the right mix of Haunt Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.
Frequently Asked Questions
Are Haunt Lands good in Commander?
Haunt Lands are solid in Commander. They are legal in all Commander brackets.