These lands enter untapped if a condition is met. ETB tapped unless a player has 13 or less life.

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All 10 Haunt Lands

CardColors
Abandoned CampgroundWhite/Blue (Azorius)
Murky SewerBlue/Black (Dimir)
Razortrap GorgeBlack/Red (Rakdos)
Bleeding WoodsRed/Green (Gruul)
Etched CornfieldWhite/Green (Selesnya)
Neglected ManorWhite/Black (Orzhov)
Peculiar LighthouseBlue/Red (Izzet)
Strangled CemeteryBlack/Green (Golgari)
Raucous CarnivalWhite/Red (Boros)
Lakeside ShackBlue/Green (Simic)

Key Details

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Haunt Lands are legal in Standard, Pioneer, Modern, Commander. A strong option that fills an important role in multicolor mana bases.

Related Cycles

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Haunt Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.

Frequently Asked Questions

Are Haunt Lands good in Commander?

Haunt Lands are solid in Commander. They are legal in all Commander brackets.