These lands enter untapped if a condition is met. Reveal a creature type from hand or ETB tapped.

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All 5 Lorwyn Tribal Lands

CardColors
Wanderwine HubWhite/Blue (Azorius)
Secluded GlenBlue/Black (Dimir)
Auntie's HovelBlack/Red (Rakdos)
Gilt-Leaf PalaceBlack/Green (Golgari)
Ancient AmphitheaterWhite/Red (Boros)

Key Details

  • Tier: Strong (2/3)
  • Entry: Enters untapped if condition is met (tribalReveal).
  • Fetchable: No
  • Cards in cycle: 5

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Lorwyn Tribal Lands are legal in Modern, Commander. A strong option that fills an important role in multicolor mana bases.

Related Cycles

  • Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
  • Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
  • Original Dual Lands — No drawback. Two basic land types. Reserved List.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Fast Lands — ETB untapped if you control 2 or fewer lands.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Lorwyn Tribal Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Lorwyn Tribal Lands good in Commander?

Lorwyn Tribal Lands are solid in Commander. They are legal in all Commander brackets.