These lands enter untapped if a condition is met. ETB untapped if you control 2 or fewer lands.

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All 5 Fast Lands (Enemy)

CardColors
Concealed CourtyardWhite/Black (Orzhov)
Spirebluff CanalBlue/Red (Izzet)
Blooming MarshBlack/Green (Golgari)
Inspiring VantageWhite/Red (Boros)
Botanical SanctumBlue/Green (Simic)

Key Details

  • Tier: Premium (1/3)
  • Entry: Enters untapped if condition is met (fast).
  • Fetchable: No
  • Cards in cycle: 5

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Fast Lands (Enemy) are legal in Standard, Pioneer, Modern, Commander. As a premium cycle, these should be among the first duals you add to your mana base.

Related Cycles

  • Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
  • Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
  • Original Dual Lands — No drawback. Two basic land types. Reserved List.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Fast Lands — ETB untapped if you control 2 or fewer lands.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Fast Lands (Enemy) and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Fast Lands (Enemy) good in Commander?

Fast Lands (Enemy) are excellent in Commander. They are legal in all Commander brackets.