Black has ten Game Changers, tied with blue for the largest colored group — but black got there a different way. Blue has ten because it lost four and still had ten left. Black has ten because no mono-black card has ever left the list. Every mono-black card that has ever been a Game Changer still is.

Not sure how many Game Changers you are already running? Paste a Moxfield or Archidekt link and every one of them is flagged.
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All 10 Black Game Changers

Checked weekly against Scryfall's is:gamechanger query. Prices are USD market prices from the same snapshot; a dash means no market price was available for a non-foil printing.

CardMana costTypeRoleUSD
Ad Nauseam 3BB Instant Card advantage, Win condition $10.62
Bolas's Citadel 3BBB Legendary Artifact Card advantage, Win condition $16.63
Braids, Cabal Minion 2BB Legendary Creature — Human Minion Stax $1.28
Demonic Tutor 1B Sorcery Tutor $66.73
Imperial Seal B Sorcery Tutor $165.79
Necropotence BBB Enchantment Card advantage $36.97
Opposition Agent 2B Creature — Human Rogue Stax, Interaction $20.42
Orcish Bowmasters 1B Creature — Orc Archer Interaction $46.64
Tergrid, God of Fright 3BB Legendary Creature — God // Legendary Artifact Engine $20.97
Vampiric Tutor B Instant Tutor $53.51

A deck with even one of these cards is Bracket 3 at minimum. Brackets 1 and 2 allow zero Game Changers, Bracket 3 allows up to three, and Brackets 4 and 5 have no cap.

What each one actually does

  • Ad Nauseam — Reveals the top card of your library and puts it into your hand, losing life equal to its mana value, as many times as you choose. In low-curve combo decks it can put much of the library into hand at instant speed.
  • Bolas's Citadel — You may play lands and cast spells from the top of your library, paying life equal to a spell's mana value instead of its mana cost. With life gain or a low curve, it can chain many spells in one turn into a kill.
  • Braids, Cabal Minion — At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. Its controller builds around it while opponents lose lands, mana rocks, and creatures every turn cycle.
  • Demonic Tutor — Search the library for any card and put it in hand for two mana. The tutor by which all other tutors are measured — finds any combo piece, answer, or threat in the deck.
  • Imperial Seal — Puts any card from your library on top of it for one mana and 2 life. The same effect as Vampiric Tutor, but at sorcery speed.
  • Necropotence — Skips your draw step, but you can pay 1 life any number of times to exile the top card of your library and put it into your hand at your next end step. Storm and combo decks turn a large life total into a large hand.
  • Opposition Agent — Steals the cards from any opponent's tutor or fetch land at flash speed. Punishes the format's most common acceleration and search effects with a single 3-mana creature.
  • Orcish Bowmasters — Pings any target on entry and on every extra opponent draw, scaling with format-staple draw engines like Rhystic Study and Mystic Remora to clear opposing utility creatures and planeswalkers.
  • Tergrid, God of Fright — Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card onto the battlefield under your control. Combined with mass discard or edict effects, it takes opponents' boards.
  • Vampiric Tutor — Tutors any card to the top of the library at instant speed for one mana and 2 life. Delivers in the next draw step, making it the fastest unconditional tutor in the format.

Which black Game Changers to keep at Bracket 3

Bracket 3 allows three Game Changers. Black's list is unusually lopsided: three of the ten are tutors, which makes the choice easier than the raw count suggests.

  • Necropotence. Black's engine, and the card the color's entire resource philosophy is built on. Life is a resource in a 40-life format, and Necropotence converts it into cards at a rate nothing else on the list matches.
  • Demonic Tutor. One tutor, not three. Demonic Tutor is the one to keep because it puts the card in your hand rather than on top of your library, which means it can find an answer on the turn you need it.
  • Orcish Bowmasters. The only black Game Changer that affects the board the turn it lands and keeps affecting it afterwards. It also scales against exactly the cards the rest of a Bracket 3 pod is running — every extra draw from a Rhystic Study or a Mystic Remora is another ping.

Black's other seven are worth passing on, and mostly for one of two reasons: price, or play pattern.

  • Imperial Seal. It is Vampiric Tutor, one turn slower, at several times the price. If you already kept Demonic Tutor, a second unconditional tutor is buying you less than a card that does something.
  • Ad Nauseam and Bolas's Citadel. Both are storm turns. A deck that casts either one is playing "draw most of my deck and win this turn", and in our view that plays above most Bracket 3 tables.
  • Tergrid, God of Fright. It needs a mass-discard or edict shell to do anything, and when it does work it takes opponents' permanents onto your side of the board. That is a play pattern most Bracket 3 tables do not enjoy sitting through.
  • Braids, Cabal Minion. A sacrifice lock. It ends casual games slowly rather than quickly, which is worse.
  • Opposition Agent. A hoser aimed at tutors — and at Bracket 3, it mostly punishes fetch lands and the occasional tutor.
The cap is per deck, not per color. Three Game Changers is the whole allowance for a Bracket 3 list. In a two-color or three-color deck, the black picks above are competing with every other color's for the same three slots.

Black has never lost a Game Changer

Black is the only color with ten entries and zero removals. The October 21, 2025 update cut ten cards; we checked the color identity of every one of them in Scryfall's bulk oracle data and none is mono-black (Yuriko is blue-black). The breakdown was four blue, three multicolored, two green, one red.

The April 22, 2025 update removed two cards — Trouble in Pairs (white) and Trinisphere (colorless). Neither is black either.

The October removals followed WotC's two stated categories, high-mana-value cards and legends strongest in the command zone, plus Deflecting Swat and Food Chain. Black's ten are neither. They are cheap, unconditional, maindeck cards — a one-mana tutor for anything, a three-mana engine that turns life into cards, a two-mana creature that punishes the format's most-played draw engines. Those are the effects the bracket system exists to sort, and Wizards has not removed any of them since they were listed.

Five cards on the current list — Biorhythm, Braids Cabal Minion, Coalition Victory, Gifts Ungiven and Panoptic Mirror — arrived by being unbanned and immediately added, and black's Braids is one of them.

Budget alternatives in black

Black is the easiest color to de-escalate, because black's tutors have a well-known ladder of slower versions and none of the rungs below the top is on the list.

Game ChangerBudget substituteWhat you give up
Demonic TutorDiabolic TutorFour mana instead of two for the identical effect. The two extra mana is the entire difference between a Game Changer and a card you can play in Bracket 2.
Demonic TutorGrim TutorThree mana and three life. Closer to the real thing, and still not on the list.
Demonic TutorBeseech the QueenIts hybrid cost can be paid with black mana, and it finds a card with mana value no greater than the number of lands you control — in practice, most of a low-curve deck.
Vampiric TutorDiabolic IntentTwo mana and a creature sacrifice, and it puts the card in hand rather than on top. Better in a deck already sacrificing tokens.
NecropotencePhyrexian ArenaOne extra card on each of your upkeeps for one life, on a schedule instead of on demand. Nothing like as strong, which is the point.
Ad NauseamPeer into the AbyssSeven mana to halve your life and draw half your deck. Slow enough that the table gets a turn to respond.
Tergrid, God of FrightDictate of ErebosRepeated edicts without taking the permanents onto your own board.
Tergrid, God of FrightGrave PactThe same effect one mana cheaper and a color pip heavier.

Opposition Agent is the one black effect with no black substitute. Tutor-hating is a white and red effect elsewhere on the color pie — Aven Mindcensor and Leonin Arbiter in white, Stranglehold in red — and none of those three is a Game Changer.

Every card in the middle column was checked against Scryfall's bulk oracle data and none of them carries the Game Changer flag, so all of them are legal in Bracket 2.

Game Changers by color

The full 53-card list split by color identity. Each color has its own page:

Frequently Asked Questions

How many black Game Changers are there?

Ten, as of the February 9, 2026 update. Black is tied with blue for the largest colored group on the 53-card list.

Which black cards were removed from the Game Changers list?

None. Black is the only color that has never lost a card. All ten cards cut on October 21, 2025 were blue, green, red, or multicolored, and the two cut in April 2025 were white and colorless.

Is Demonic Tutor a Game Changer?

Yes. Demonic Tutor is on the official list. Diabolic Tutor, which does the same thing for four mana, is not — that is the standard swap for a deck trying to stay in Bracket 2.

Is Dockside Extortionist a black Game Changer?

No. Dockside Extortionist is red, and it is banned rather than restricted. Banned cards and Game Changers are separate lists with no overlap.