These lands always enter tapped. ETB tapped. Free colorless, or one of two colors for 1 damage.

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All 5 Tempest Pain Duals

CardColors
Caldera LakeBlue/Red (Izzet)
Pine BarrensBlack/Green (Golgari)
Salt FlatsWhite/Black (Orzhov)
ScablandWhite/Red (Boros)
Skyshroud ForestBlue/Green (Simic)

Key Details

  • Tier: Budget (3/3)
  • Entry: Always enters tapped.
  • Fetchable: No
  • Life cost: 1 per use
  • Cards in cycle: 5

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Tempest Pain Duals are legal in Commander. A budget-friendly option for casual decks and newer players building a collection.

Related Cycles

  • Tap Tri-Lands — ETB tapped. Tap for one of three colors.
  • Snow Duals — ETB tapped. Snow land with two basic land types — fetchable.
  • Typed Duals — ETB tapped. Two basic land types — fetchable. No abilities.
  • Slow Fetches — ETB tapped. Tap, sac: search for a land with one of two basic types.
  • Bounce Lands — ETB tapped. Return a land to hand. Tap for 2 colors.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Tempest Pain Duals and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.

Frequently Asked Questions

Are Tempest Pain Duals good in Commander?

Tempest Pain Duals are acceptable budget options in Commander. They are legal in all Commander brackets.