These lands always enter tapped. ETB tapped. Free colorless, or one of two colors for 1 damage.

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All 5 Tempest Pain Duals

CardColors
Caldera LakeBlue/Red (Izzet)
Pine BarrensBlack/Green (Golgari)
Salt FlatsWhite/Black (Orzhov)
ScablandWhite/Red (Boros)
Skyshroud ForestBlue/Green (Simic)

Key Details

  • Tier: Budget (3/3)
  • Entry: Always enters tapped.
  • Fetchable: No
  • Life cost: 1 per use
  • Cards in cycle: 5

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Tempest Pain Duals are legal in Commander. A budget-friendly option for casual decks and newer players building a collection.

Related Cycles

  • Verge Lands — ETB untapped. Second color requires matching basic land type.
  • Pain Lands — ETB untapped. 1 damage for colored mana, free colorless.
  • Horizon Lands — Tap, pay 1 life: add either color. {1}, tap, sac: draw a card.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Lorwyn Tribal Lands — Reveal a card of its creature type (e.g. Merfolk) from hand or ETB tapped.
  • All land cycles — every cycle on one page, grouped by type.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Tempest Pain Duals and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 53 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Tempest Pain Duals good in Commander?

Tempest Pain Duals are acceptable budget options in Commander. They are legal in all Commander brackets.