Verge lands enter untapped if you control two or more lands with different names. In any deck running a mix of basics, duals, and utility lands, this condition is trivially met by turn 3. They are the newest untapped dual land cycle and among the easiest to satisfy.

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All 10 Verge Lands

CardColors
Floodfarm VergeWhite/Blue (Azorius)
Gloomlake VergeBlue/Black (Dimir)
Blazemire VergeBlack/Red (Rakdos)
Thornspire VergeRed/Green (Gruul)
Hushwood VergeWhite/Green (Selesnya)
Bleachbone VergeWhite/Black (Orzhov)
Riverpyre VergeBlue/Red (Izzet)
Wastewood VergeBlack/Green (Golgari)
Sunbillow VergeWhite/Red (Boros)
Willowrush VergeBlue/Green (Simic)

Key Details

  • Tier: Premium (1/3)
  • Entry: Always enters untapped.
  • Fetchable: No
  • Cards in cycle: 10

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Verge lands are strong in any multicolor deck because the condition asks for land diversity, not specific types. They pair with every other dual land cycle. In Commander, they are excellent because your mana base naturally has many different land names.

Related Cycles

  • Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
  • Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
  • Original Dual Lands — No drawback. Two basic land types. Reserved List.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Fast Lands — ETB untapped if you control 2 or fewer lands.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Verge Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

How easy is it to turn on verge lands?

Very easy. If you control a Plains and a Command Tower (two different names), the condition is met. In any multicolor deck, you will almost always control 2+ differently-named lands by turn 3.