These lands always enter tapped. MDFC. Front is a spell, back is an ETB tapped dual land.

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All 10 MH3 Spell Lands

CardColors
Suppression RayWhite/Blue (Azorius)
Glasswing GraceWhite/Black (Orzhov)
Legion LeadershipWhite/Red (Boros)
Strength of the HarvestWhite/Green (Selesnya)
Waterlogged TeachingsBlue/Black (Dimir)
Rush of InspirationBlue/Red (Izzet)
Drowner of TruthBlue/Green (Simic)
Bloodsoaked InsightBlack/Red (Rakdos)
Revitalizing RepastBlack/Green (Golgari)
Stump StompRed/Green (Gruul)

Key Details

  • Tier: Strong (2/3)
  • Entry: Always enters tapped.
  • Fetchable: No
  • Cards in cycle: 10

Format Legality

StandardPioneerModernLegacyCommander

Strategy

MH3 Spell Lands are legal in Modern, Commander. A strong option that fills an important role in multicolor mana bases.

Related Cycles

  • Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
  • Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
  • Original Dual Lands — No drawback. Two basic land types. Reserved List.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Fast Lands — ETB untapped if you control 2 or fewer lands.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of MH3 Spell Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are MH3 Spell Lands good in Commander?

MH3 Spell Lands are solid in Commander. They are legal in all Commander brackets.