This guide lists every banned and restricted card in Standard, Pioneer, Modern, Legacy, Vintage, Commander and Pauper, and covers the Arena formats below. The latest Banned & Restricted announcement was August 10, 2026; the next is scheduled for October 12, 2026. Card lists were last verified against Scryfall on September 27, 2026, and each format links to Scryfall’s live legality search so you can confirm the list yourself.

Recent Update — August 10, 2026

The August 10, 2026 B&R announcement (effective August 10, 2026) hit Standard hardest and left Pioneer and Modern untouched:

  • Standard: Badgermole Cub, Stormchaser's Talent, and Gran-Gran are all banned. Wizards pointed to Selesnya Offense decks holding win rates above 57% and acted before the Regional Championship Qualifier season, aiming to slow the format and widen the metagame.
  • Legacy: The Fantasticar is banned — it turned up in more than a dozen archetypes, which Wizards said made it near impossible to answer with any single card.
  • Vintage: The Fantasticar is restricted to one copy, which makes building a deck around it far harder while accepting it survives as a one-of.
  • Pauper: no changes, and the trial unban of Bonder's Ornament is now permanent — Wizards judged the card had "mostly been normalized."
  • Pioneer, Modern, Alchemy, Historic, Timeless, Brawl: no changes.
  • Commander: no changes.

The prior announcement, June 29, 2026, banned Candelabra of Tawnos (Legacy) and Seeker of Skybreak (Pauper) and trimmed six cards from Brawl. The next Banned & Restricted announcement is scheduled for October 12, 2026.

Jump to: Standard · Pioneer · Modern · Legacy · Vintage · Commander · Pauper · Alchemy · Historic, Timeless & Brawl · Next announcement

How Bans Work

Wizards of the Coast reviews the health of each format through internal data, tournament results, and player feedback. When a card is determined to be too dominant, they take one of three actions:

  • Banned: The card cannot be played in the format at all. This is the most common action. A banned card in Modern cannot appear in any Modern deck—main deck or sideboard.
  • Restricted (Vintage only): The card is limited to one copy per deck. Vintage does not ban cards for power level—it restricts them. This is why you can play one Black Lotus in Vintage but zero in every other format.
  • Suspended (Arena only): A temporary ban that may be reversed. Suspended cards are removed from play while WotC evaluates them. They can be unbanned, permanently banned, or rebalanced.

Bans and restrictions are announced through official WotC channels, and each announcement names the date of the next one. In 2026 there have been five so far — February 9, March 23, May 18, June 29 and August 10 — and the next is scheduled for October 12, 2026.

Why Cards Get Banned

Cards are banned for several reasons, and understanding them helps you predict future bans:

  • Metagame dominance: When one deck represents 30%+ of the field and has a positive win rate against everything. Oko, Thief of Crowns was banned in Standard, Pioneer, Modern, and Legacy for this reason.
  • Unfun play patterns: Cards that create repetitive, non-interactive games. Nexus of Fate was banned in BO1 Arena because it created infinite-turn loops with no way for the opponent to interact.
  • Homogenization: When a card is so good that every deck in the format plays it regardless of strategy. Omnath, Locus of Creation was banned partly because every midrange deck in Standard became "the Omnath deck."
  • Combo speed: When a combo can consistently win before the opponent can reasonably interact. Mycosynth Lattice + Karn, the Great Creator was effectively banned from Modern by banning Mycosynth Lattice.

Standard Banned Cards

Standard's ban list is typically short because the card pool is small and WotC has gotten better at design testing. Cards that get banned in Standard are usually design mistakes that slipped through testing. The August 10, 2026 announcement banned three at once — Badgermole Cub, Stormchaser's Talent and Gran-Gran — one card from each of the three decks at the top of the format (Selesnya Offense, Izzet Prowess and Jeskai Lessons), acting before the Standard Regional Championship Qualifier season rather than waiting for it to prove the problem.

The current Standard ban list changes with new sets. Check the official WotC page for the live list. Notable past Standard bans that shaped the format include Oko, Thief of Crowns (2019), Uro, Titan of Nature's Wrath (2020), and The Meathook Massacre (2022).

Verify the live list: Scryfall banned:standard.

Complete Standard ban list — 13 cards

Every card currently banned in Standard. Each date links to the announcement; older pages link to an archived copy. Verified against Scryfall on September 27, 2026 — current as of the August 10, 2026 Banned & Restricted announcement. Next announcement: October 12, 2026.

CardBannedStated reason
Badgermole CubAugust 10, 2026A cheap, format-defining threat that demanded an immediate answer, built an insurmountable mana advantage, and powered the top-win-rate Selesnya Offense deck.
Gran-GranAugust 10, 2026A one-mana engine for Lessons decks that demanded a quick answer and gave too much late-game advantage; banned to keep Jeskai Lessons from dominating.
Stormchaser's TalentAugust 10, 2026Izzet Prowess's keystone card, it gave fast starts plus a strong late game, too well-rounded for a one-mana card.
Proft's Eidetic MemoryNovember 10, 2025The engine of the dominant Izzet Cauldron core; Wizards feared it would remain a top or clear-best deck even without Vivi Ornitier.
Screaming NemesisNovember 10, 2025Banned to keep Mono-Red Aggro from becoming the clear best deck after Izzet Cauldron, since it insulated Mono-Red from life gain and blocking.
Vivi OrnitierNovember 10, 2025Half of the Izzet Cauldron combo with Agatha's Soul Cauldron, which was far stronger than the rest of Standard; Vivi posed more future risk.
Abuelo's AwakeningJune 30, 2025Its cheap reanimation powered an Azorius Omniscience combo deck that proved too powerful and consistent, warping Standard and reducing viable decks.
Cori-Steel CutterJune 30, 2025Too strong and hard to interact with profitably, it powered a dominant Izzet Prowess deck the format had no tools to challenge.
Heartfire HeroJune 30, 2025Gave red aggro decks too much explosive power combined with resilience to removal, forcing opponents to interact on turn one or two.
Hopeless NightmareJune 30, 2025Its repeated forced discard was among the least-fun parts of self-bounce decks, and it gave those decks both interaction and damage.
Monstrous RageJune 30, 2025It enabled combo-style aggro, lowered Standard's fundamental turn, and its trample eroded blocking as a defense against aggressive decks.
This Town Ain't Big EnoughJune 30, 2025Its flexible interaction with any permanent-based strategy, plus a frustrating lockout loop with Stormchaser's Talent, made Standard less fun.
Up the BeanstalkJune 30, 2025A best-in-class, hard-to-interact-with card advantage source for slower decks, squeezing other strategies out and expected to grow monotonous.

Pioneer Banned Cards

Pioneer launched in 2019 with zero bans and has accumulated a ban list through iterative format health updates. Key bans include:

  • All fetch lands (Flooded Strand, Polluted Delta, etc.) — banned at format creation to differentiate Pioneer from Modern and keep mana bases more constrained
  • Inverter of Truth / Walking Ballista / Underworld Breach — combo pieces that enabled degenerate kills too early for the format
  • Leyline of Abundance — banned November 4, 2019, in Pioneer's first ban announcement, for giving Green Devotion its fastest starts. Nykthos, Shrine to Nyx, the land the deck is built around, is legal.
  • Geological Appraiser — banned December 4, 2023. Its discover trigger let decks win as early as turn three. (Smuggler's Copter, once banned in Pioneer, has since been unbanned.)
  • Cori-Steel Cutter — banned May 18, 2026. WotC said the Izzet decks' play and win rates on MTG Arena had “looked clearly out of line” and called Cutter “the clear power-level and play-pattern outlier” among their tools.

Pioneer's ban philosophy is more conservative than Standard's. WotC lets formats develop before intervening, which means problematic cards sometimes persist for months before action.

Verify the live list: Scryfall banned:pioneer.

Complete Pioneer ban list — 31 cards

Every card currently banned in Pioneer. Each date links to the announcement; older pages link to an archived copy.

CardBannedStated reason
Cori-Steel CutterMay 18, 2026The clear power-level and play-pattern outlier among Izzet tools, compressing games and insulating Izzet decks against interaction.
Heartfire HeroNovember 10, 2025Banned to lower Mono-Red's win rate by easing the pressure to have first-turn interaction or risk dying on turn three.
Jegantha, the WellspringDecember 16, 2024As a near-automatic companion it reduced card diversity, pushing decks away from cards with repeated mana symbols.
Amalia Benavides AguirreAugust 26, 2024Its resilient, consistent creature combo was among the format's most successful decks and could force games to end in a draw.
Sorin, Imperious BloodlordAugust 26, 2024Its turn-three discounted Vein Ripper play made Rakdos Vampires a growing, hard-to-interact-with metagame force.
Geological AppraiserDecember 4, 2023Discover decks could win on turn three, or kill as early as the opponent's second turn, pushing every deck toward cheap interaction.
Karn, the Great CreatorDecember 4, 2023It kept Mono-Green Nykthos a long-term metagame pillar by finding answers and threats, enabling convoluted combos and suppressing artifacts.
Expressive IterationJune 7, 2022It gave Izzet decks card selection and advantage at a far higher rate than other decks, making attrition wars against them very difficult.
Winota, Joiner of ForcesJune 7, 2022Naya Winota suppressed diversity with a large metagame share, high win rate, and frustrating removal-check gameplay.
Lurrus of the Dream-DenMarch 7, 2022Banned preemptively: Wizards expected its metagame share to grow with Pioneer's card pool and accelerate homogenization toward cheap efficient cards.
Balustrade SpyFebruary 15, 2021Part of Oops! All Spells, which had a concerning win rate and metagame share and was hard to interact with.
Teferi, Time RavelerFebruary 15, 2021It had overstayed its welcome in Standard, and removing it also lowered the power of Niv to Light decks.
Undercity InformerFebruary 15, 2021Part of Oops! All Spells, which had a concerning win rate and metagame share and was hard to interact with.
Uro, Titan of Nature's WrathFebruary 15, 2021One of Pioneer's most dominant creatures, in several top decks, with a power level out of line with the format.
Wilderness ReclamationFebruary 15, 2021It had overstayed its welcome in Standard, and was banned preemptively since its decks would rise once Teferi was gone.
Inverter of TruthAugust 3, 2020One of four bans to push Pioneer's competitive metagame away from combo decks, aimed at disrupting Inverter of Truth decks.
Kethis, the Hidden HandAugust 3, 2020Kethis combo decks were already showing signs of being problematic and would grow more so as other top decks were weakened.
Underworld BreachAugust 3, 2020One of four bans to push Pioneer's competitive metagame away from combo decks, aimed at disrupting Underworld Breach decks.
Walking BallistaAugust 3, 2020One of four bans to push Pioneer away from combo decks, aimed at the Heliod, Sun-Crowned plus Walking Ballista combo.
Nexus of FateDecember 16, 2019Simic Nexus had the second-highest win rate, and Nexus of Fate decks risked frustrating play patterns and long matches.
Oko, Thief of CrownsDecember 16, 2019A hard-to-answer threat that powered Simic Food Ramp's near-60% win rate and appeared in several other top decks.
Field of the DeadDecember 2, 2019Field of the Dead ramp decks were suppressing controlling and reactive decks.
Once Upon a TimeDecember 2, 2019It was a key common factor in the prevalence and dominance of green decks as a group.
Veil of SummerNovember 11, 2019Green aggro and ramp were overrepresented; banning it let natural metagame forces pressure those strategies.
Felidar GuardianNovember 4, 2019Its combo with Saheeli Rai forced decks to present specific early interaction or lose immediately, threatening metagame diversity.
Leyline of AbundanceNovember 4, 2019It enabled explosive ramp starts and free devotion for Nykthos, giving Green Devotion its fastest, most powerful openings.
Bloodstained MireOctober 21, 2019Banned at Pioneer's launch: fetch lands with shock lands make three- or four-color mana too easy and decks more homogenous.
Flooded StrandOctober 21, 2019Banned at Pioneer's launch: fetch lands with shock lands make three- or four-color mana too easy and decks more homogenous.
Polluted DeltaOctober 21, 2019Banned at Pioneer's launch: fetch lands with shock lands make three- or four-color mana too easy and decks more homogenous.
Windswept HeathOctober 21, 2019Banned at Pioneer's launch: fetch lands with shock lands make three- or four-color mana too easy and decks more homogenous.
Wooded FoothillsOctober 21, 2019Banned at Pioneer's launch: fetch lands with shock lands make three- or four-color mana too easy and decks more homogenous.

Modern Banned Cards

Modern has the longest and most impactful ban list of any format because the card pool is enormous and new sets (especially Modern Horizons) regularly introduce powerful cards. Key categories of Modern bans:

  • Fast mana: Chrome Mox, Rite of Flame, Simian Spirit Guide, Seething Song. Modern does not tolerate free or ultra-cheap mana acceleration because it enables degenerate combo kills. (Mox Opal is legal again; WotC has since unbanned it, along with Green Sun's Zenith and Faithless Looting.)
  • Card selection: Ponder, Gitaxian Probe, Treasure Cruise, Dig Through Time. Cheap card selection that finds combo pieces too efficiently. Preordain is legal. Brainstorm has never been legal in Modern because it was never printed in a Modern-legal set.
  • Combo enablers: Birthing Pod, Hogaak, Arisen Necropolis, Summer Bloom, Underworld Breach. Each of these created combo decks that were too fast or too consistent for the format.
  • Format warpers: Oko, Thief of Crowns, Uro, Titan of Nature's Wrath, Field of the Dead. Cards so powerful that they pushed out other strategies entirely.
  • Fury — banned December 4, 2023. The free evoke elementals from MH2 were controversial, and Fury's ability to kill two creatures for free on turn zero was deemed too format-warping.
  • Phlage, Titan of Fire's Fury — banned May 18, 2026. Boros Energy had been climbing in metagame share, and WotC pointed to the Phlage and Arena of Glory pair: most aggro and midrange decks were either adopting it or “almost disappear[ing] from the metagame.” WotC kept Arena of Glory and banned Phlage.
  • Lotus Field — banned the same day. The strongest Amulet Titan builds used Lotus Field with Aftermath Analyst and Shifting Woodland for an infinite-mana loop whose “non-deterministic lines of play” WotC called “a nightmare for tournament logistics.” The ban is meant to weaken the deck, not remove it.

Recent unbans (May 18, 2026):

  • Violent Outburst — unbanned. It was banned about two years earlier, before Modern Horizons 3 and before strong new hate cards for cascade decks (Consign to Memory, Vexing Bauble). WotC called the unban “certainly risky” but a calculated one.
  • Umezawa's Jitte — unbanned after about fifteen years; it had been on Modern's banned list since the format began in 2011. WotC hopes it brings back combat-oriented and Stoneforge Mystic decks.

Verify the live list: Scryfall banned:modern.

Complete Modern ban list — 52 cards

Every card currently banned in Modern. Each date links to the announcement; older pages link to an archived copy.

CardBannedStated reason
Lotus FieldMay 18, 2026It added major power to Amulet Titan and enabled complicated, non-deterministic combo loops that strain tournament logistics.
Phlage, Titan of Fire's FuryMay 18, 2026Its combo with Arena of Glory consolidated Boros Energy, and most aggro and midrange decks either adopted it or disappeared.
Underworld BreachMarch 31, 2025Temur Grinding Breach became Modern's strongest deck, resilient to hate and able to win as early as turn one.
Amped RaptorDecember 16, 2024Banned to weaken Boros Energy, Modern's dominant deck; it appeared only in that deck and powered its most explosive starts.
Jegantha, the WellspringDecember 16, 2024A nearly free 5/5 companion in about 40% of decks, it narrowed deck building and propped up Boros Energy.
The One RingDecember 16, 2024Its opportunity cost was too low in nearly any deck, it bolstered dominant Boros Energy, and players found it tiresome.
GriefAugust 26, 2024Grief, cheaply returned by one-mana cards, strips key cards on turn one and was among Modern's least fun elements.
Nadu, Winged WisdomAugust 26, 2024Nadu's combo dominated the Pro Tour through long, convoluted loops; Wizards called it a design mistake and a tournament-logistics problem.
FuryDecember 4, 2023Fury made creature decks nearly impossible to play and kept several diverse strategies out of Modern.
Up the BeanstalkDecember 4, 2023It was hard to interact with profitably, replacing itself immediately and rewarding cheap alternative-cost spells.
Yorion, Sky NomadOctober 10, 2022Yorion Omnath decks were strong, and the oversized deck and repetitive triggers created dexterity burdens and long, slow games.
Lurrus of the Dream-DenMarch 7, 2022Lurrus was ubiquitous across archetypes, homogenizing Modern because it added power at too little deck-building cost.
Field of the DeadFebruary 15, 2021It created repetitive, noninteractive late-game states for a low deck-building cost, decreasing diversity of gameplay.
Mystic SanctuaryFebruary 15, 2021It created repetitive, noninteractive late-game states for a low deck-building cost, decreasing diversity of gameplay.
Simian Spirit GuideFebruary 15, 2021An enabler that sped up fast combo decks; banned to slow them and give opponents time for early interaction.
Tibalt's TrickeryFebruary 15, 2021Its interaction with cascade was uniquely problematic in Modern, producing non-games that made the format less fun.
Uro, Titan of Nature's WrathFebruary 15, 2021Uro dominated many top decks at a power level that crowded out other midrange and control strategies.
Arcum's AstrolabeJuly 13, 2020Multicolor Astrolabe decks reached unhealthy win rates; it provided excellent mana and synergy at too low a cost.
Once Upon a TimeMarch 9, 2020It made top decks too consistent at executing early plans and makes creature- and land-based combos too easy to assemble.
Mycosynth LatticeJanuary 13, 2020Its Karn, the Great Creator combo could lock opponents out at low deck-building cost, an unfun pattern that also trimmed Tron.
Oko, Thief of CrownsJanuary 13, 2020Oko became the most played card in competitive Modern, near 40% of decks, reducing metagame and gameplay diversity.
Hogaak, Arisen NecropolisAugust 26, 2019Hogaak decks kept a high win rate and oppressive metagame effect even after the earlier Bridge from Below ban.
Bridge from BelowJuly 8, 2019Banned to weaken the Hogaak Bridgevine deck, whose win rate stayed too high; Bridge was judged most likely to cause future imbalance.
Krark-Clan IronworksJanuary 21, 2019Ironworks led Modern Grand Prix Top 8s; polarized games, long turns, and arcane rules interactions were secondary factors.
Gitaxian ProbeJanuary 9, 2017It increased third-turn kills by giving all-in decks perfect information plus a card, doing too much for too little cost.
Golgari Grave-TrollJanuary 9, 2017Dredge pushed Modern too far toward a battle of sideboards; the dredge mechanic itself was the real offender.
Eye of UginApril 4, 2016Eldrazi decks dominated via land-based mana acceleration; banning Eye of Ugin instead of Eldrazi Temple leaves more diverse, beatable builds.
Summer BloomJanuary 18, 2016Amulet Bloom frequently won before turn four; Summer Bloom was banned to cut the explosive mana behind those wins.
Birthing PodJanuary 19, 2015Pod decks won far more Grand Prix than other Modern decks and suppressed other creature decks, so it was banned for diversity.
Dig Through TimeJanuary 19, 2015Efficient card drawers pushed many decks out; Dig and Treasure Cruise were interchangeable, so both were banned.
Treasure CruiseJanuary 19, 2015Efficient card drawers pushed many decks out; Treasure Cruise and Dig were interchangeable, so both were banned.
Deathrite ShamanFebruary 3, 2014Black-green attrition decks were among the best, and Deathrite Shaman was powerful at every stage of the game, squeezing out synergy decks.
Second SunriseApril 22, 2013Eggs decks used Second Sunrise for extremely long turns that delayed rounds at large tournaments; this was the narrowest fix.
Seething SongJanuary 28, 2013Storm was top-tier with frequent turn-three wins; Seething Song was the most efficient, reliable turn-three acceleration.
Punishing FireDecember 20, 2011With Grove of the Burnwillows, it gave repeatable damage that devastated low-toughness creature decks, part of a ban to diversify aggro beyond Zoo.
Blazing ShoalSeptember 20, 2011Blazing Shoal infect decks delivered turn-two and turn-three kills too consistently.
CloudpostSeptember 20, 2011Decks generating fifteen or more mana per turn from turn four kept many decks out, greatly reducing diversity.
PonderSeptember 20, 2011Ponder and Preordain helped blue-red combination decks find their combos, keeping the field less diverse.
Rite of FlameSeptember 20, 2011It was used mainly in combination decks to deliver very quick wins.
Ancient DenAugust 12, 2011No reason stated in the announcement
Chrome MoxAugust 12, 2011No reason stated in the announcement
Dark DepthsAugust 12, 2011No reason stated in the announcement
Dread ReturnAugust 12, 2011Dredge could still win on turn three and forced an unsatisfying sideboarding subgame, so its most explosive graveyard card was banned.
Glimpse of NatureAugust 12, 2011Glimpse of Nature was the engine of a consistent turn-three Elf combination deck.
Great FurnaceAugust 12, 2011No reason stated in the announcement
HypergenesisAugust 12, 2011Hypergenesis could be cast via cascade as early as turn two, breaking the rule against consistent turn-three kills.
Mental MisstepAugust 12, 2011The most-played Modern-legal blue card in Legacy, it would pressure beatdown decks that want to start on turn one.
Seat of the SynodAugust 12, 2011No reason stated in the announcement
Sensei's Divining TopAugust 12, 2011No reason stated in the announcement
SkullclampAugust 12, 2011No reason stated in the announcement
Tree of TalesAugust 12, 2011No reason stated in the announcement
Vault of WhispersAugust 12, 2011No reason stated in the announcement

Legacy Banned Cards

Legacy bans are rare and carefully considered because the format is designed to allow most of Magic's history. Cards that get banned in Legacy are truly broken:

  • Ante cards (Contract from Below, etc.) — gambling is against tournament rules
  • Manual dexterity cards (Chaos Orb, Falling Star) — physical skill is not part of competitive Magic
  • Conspiracy cards — designed for multiplayer draft, not constructed
  • Power-level bans: Channel (one-card fast mana combo), Fastbond (free land drops), Mind Twist (hand disruption too good), Earthcraft + Hermit Druid + other combo enablers
  • Undercity Informer — banned May 18, 2026. The Oops, All Spells! deck's win rate had been rising, and WotC cited how often it could win on turn one. Balustrade Spy stays legal, so the deck survives in a weaker form.
  • Candelabra of Tawnos — banned June 29, 2026. WotC: it “rarely shows up unless it is in a problematically strong combo deck.”
  • The Fantasticar — banned August 10, 2026 (and restricted in Vintage the same day).

Verify the live list: Scryfall banned:legacy.

Complete Legacy ban list — 171 cards

Every card currently banned in Legacy. That is 73 individually named cards plus 25 Conspiracy cards, 9 ante cards, 7 culturally offensive cards and 57 sticker and Attraction cards. Each date links to the announcement; older pages link to an archived copy.

CardBannedStated reason
The FantasticarAugust 10, 2026The Fantasticar spread across over a dozen archetypes and proved nearly impossible to answer, so it was banned for ubiquity and power.
Candelabra of TawnosJune 29, 2026Colorless Tron was rising in share and win rate; Candelabra was judged the card most likely to cause long-term problems.
Undercity InformerMay 18, 2026Oops, All Spells! had a rising win rate and frequent turn-one wins; banning Informer de-powers the deck while keeping Balustrade Spy.
EntombNovember 10, 2025After surviving multiple bans, Dimir Reanimator stayed dominant; Entomb made powerful threats too easy to deploy without combo-deck weaknesses.
Nadu, Winged WisdomNovember 10, 2025Nadu was a power-level outlier whose decks were hard to attack and created long, undesirable play patterns.
Sowing MycospawnMarch 31, 2025Sowing Mycospawn attacked lands, even basics, so efficiently that it compressed games into the first few turns.
Troll of Khazad-dûmMarch 31, 2025Troll let Dimir Reanimator straddle fair and combo play for two years; Wizards wanted Reanimator to be a more committed synergy deck.
Psychic FrogDecember 16, 2024Psychic Frog kept Dimir Reanimator dominant and narrowed blue tempo decks to Dimir, so it was banned to increase diversity.
Vexing BaubleDecember 16, 2024Vexing Bauble let fast combo decks cheaply ignore free counter magic, a pillar of Legacy, with a concerning win rate.
GriefAugust 26, 2024Grief paired with Reanimate attacked opponents' hate cards, and Legacy could not self-correct against growing Dimir Reanimator.
Expressive IterationMarch 6, 2023Expressive Iteration let Izzet Delver adapt to stay on top, so it was banned to lower the deck's win rate and share.
White Plume AdventurerMarch 6, 2023Fast-mana Mono-White Initiative decks gained hard-to-overcome early advantages; banning this three-mana initiative creature reduces their speed and consistency.
Ragavan, Nimble PilfererJanuary 25, 2022Ragavan let Blue-Red Delver snowball games early, so it was banned to weaken the deck and encourage more back-and-forth play.
Arcum's AstrolabeFebruary 15, 2021Astrolabe let Snowko decks have both wide color flexibility and resilience to mana denial too cheaply, reducing metagame diversity.
Dreadhorde ArcanistFebruary 15, 2021Arcanist made games revolve around it too early, with too many games decided by whether it was removed immediately.
Oko, Thief of CrownsFebruary 15, 2021Oko remained a major metagame presence that lowered diversity and homogenized gameplay, against the spirit of Legacy.
Lurrus of the Dream-DenMay 18, 2020Lurrus as a companion gave too much power for its deck-building cost, and Lurrus decks were growing with win rates above 55%.
Zirda, the DawnwakerMay 18, 2020Zirda companion decks combined with Grim Monolith showed very high win rates and data suggested they would become problematic.
Underworld BreachMarch 9, 2020Underworld Breach's combo with Lion's Eye Diamond was producing rising win rates and would stay problematic in Legacy.
Wrenn and SixNovember 18, 2019Wrenn and Six made Temur Delver dominant in Legacy, so it was banned to weaken that deck and rebalance the metagame.
Deathrite ShamanJuly 2, 2018Deathrite Shaman decks dominated Legacy, reducing diversity and creating a strategy hostile to rogue decks and innovation.
Gitaxian ProbeJuly 2, 2018Probe powered the top Legacy decks as a free spell and gave cheap information that undermined bluffing and counterplay.
Sensei's Divining TopApril 24, 2017Top powered Miracles, the long-dominant deck, and its repeated activations slowed matches and caused tournament delays.
Dig Through TimeSeptember 28, 2015Blue decks reloading cheaply with Dig Through Time were pushing other strategies out and shrinking Legacy's strategic diversity.
Treasure CruiseJanuary 19, 2015Blue-Red Delver decks using Treasure Cruise were so successful in tournaments that they were hurting format diversity.
Mental MisstepSeptember 20, 2011Wizards said Mental Misstep backfired: rather than helping nonblue decks fight combo, it led to more blue decks than ever.
Survival of the FittestDecember 20, 2010Survival decks were outperforming other Legacy decks, making the competitive format significantly less diverse.
Mystical TutorJune 18, 2010No reason stated in the announcement
Time VaultSeptember 1, 2008No reason stated in the announcement
ShahrazadSeptember 1, 2007No reason stated in the announcement
FlashJune 1, 2007No reason stated in the announcement
Imperial SealSeptember 1, 2005No reason stated in the announcement
Ancestral RecallSeptember 1, 2004No reason stated in the announcement
BalanceSeptember 1, 2004No reason stated in the announcement
Bazaar of BaghdadSeptember 1, 2004No reason stated in the announcement
Black LotusSeptember 1, 2004No reason stated in the announcement
ChannelSeptember 1, 2004No reason stated in the announcement
Chaos OrbSeptember 1, 2004No reason stated in the announcement
Demonic ConsultationSeptember 1, 2004No reason stated in the announcement
Demonic TutorSeptember 1, 2004No reason stated in the announcement
EarthcraftSeptember 1, 2004No reason stated in the announcement
Falling StarSeptember 1, 2004No reason stated in the announcement
FastbondSeptember 1, 2004No reason stated in the announcement
Frantic SearchSeptember 1, 2004No reason stated in the announcement
Goblin RecruiterSeptember 1, 2004No reason stated in the announcement
GushSeptember 1, 2004No reason stated in the announcement
Hermit DruidSeptember 1, 2004No reason stated in the announcement
Library of AlexandriaSeptember 1, 2004No reason stated in the announcement
Mana CryptSeptember 1, 2004No reason stated in the announcement
Mana DrainSeptember 1, 2004No reason stated in the announcement
Mana VaultSeptember 1, 2004No reason stated in the announcement
Memory JarSeptember 1, 2004No reason stated in the announcement
Mind TwistSeptember 1, 2004No reason stated in the announcement
Mishra's WorkshopSeptember 1, 2004No reason stated in the announcement
Mox EmeraldSeptember 1, 2004No reason stated in the announcement
Mox JetSeptember 1, 2004No reason stated in the announcement
Mox PearlSeptember 1, 2004No reason stated in the announcement
Mox RubySeptember 1, 2004No reason stated in the announcement
Mox SapphireSeptember 1, 2004No reason stated in the announcement
NecropotenceSeptember 1, 2004No reason stated in the announcement
Oath of DruidsSeptember 1, 2004No reason stated in the announcement
SkullclampSeptember 1, 2004No reason stated in the announcement
Sol RingSeptember 1, 2004No reason stated in the announcement
Strip MineSeptember 1, 2004No reason stated in the announcement
Time WalkSeptember 1, 2004No reason stated in the announcement
TimetwisterSeptember 1, 2004No reason stated in the announcement
TinkerSeptember 1, 2004No reason stated in the announcement
Tolarian AcademySeptember 1, 2004No reason stated in the announcement
Vampiric TutorSeptember 1, 2004No reason stated in the announcement
Wheel of FortuneSeptember 1, 2004No reason stated in the announcement
WindfallSeptember 1, 2004No reason stated in the announcement
Yawgmoth's BargainSeptember 1, 2004No reason stated in the announcement
Yawgmoth's WillSeptember 1, 2004No reason stated in the announcement
Plus 25 Conspiracy cards (designed for Conspiracy draft)
  • Adriana's Valor
  • Advantageous Proclamation
  • Assemble the Rank and Vile
  • Backup Plan
  • Brago's Favor
  • Double Stroke
  • Echoing Boon
  • Emissary's Ploy
  • Hired Heist
  • Hold the Perimeter
  • Hymn of the Wilds
  • Immediate Action
  • Incendiary Dissent
  • Iterative Analysis
  • Muzzio's Preparations
  • Natural Unity
  • Power Play
  • Secret Summoning
  • Secrets of Paradise
  • Sentinel Dispatch
  • Sovereign's Realm
  • Summoner's Bond
  • Unexpected Potential
  • Weight Advantage
  • Worldknit
Plus 9 cards that reference playing for ante
  • Amulet of Quoz
  • Bronze Tablet
  • Contract from Below
  • Darkpact
  • Demonic Attorney
  • Jeweled Bird
  • Rebirth
  • Tempest Efreet
  • Timmerian Fiends
Plus 7 cards banned in all formats for culturally offensive content
  • Cleanse
  • Crusade
  • Imprison
  • Invoke Prejudice
  • Jihad
  • Pradesh Gypsies
  • Stone-Throwing Devils
Plus 57 cards that use stickers or Attractions
  • _____ _____ _____ Trespasser
  • _____ _____ Rocketship
  • _____ Balls of Fire
  • _____ Bird Gets the Worm
  • _____ Goblin
  • _____-o-saurus
  • "Lifetime" Pass Holder
  • "Name Sticker" Goblin
  • Aerialephant
  • Ambassador Blorpityblorpboop
  • Baaallerina
  • Bioluminary
  • Carnival Carnivore
  • Chicken Troupe
  • Clandestine Chameleon
  • Coming Attraction
  • Command Performance
  • Complaints Clerk
  • Deadbeat Attendant
  • Dee Kay, Finder of the Lost
  • Discourtesy Clerk
  • Done for the Day
  • Draconian Gate-Bot
  • Fight the _____ Fight
  • Finishing Move
  • Glitterflitter
  • Last Voyage of the _____
  • Line Cutter
  • Lineprancers
  • Make a _____ Splash
  • Minotaur de Force
  • Monitor Monitor
  • Myra the Magnificent
  • Park Bleater
  • Petting Zookeeper
  • Pin Collection
  • Prize Wall
  • Proficient Pyrodancer
  • Quick Fixer
  • Rad Rascal
  • Ride Guide
  • Robo-Piñata
  • Roxi, Publicist to the Stars
  • Scampire
  • Seasoned Buttoneer
  • Soul Swindler
  • Spinnerette, Arachnobat
  • Squirrel Squatters
  • Step Right Up
  • Stiltstrider
  • Sword-Swallowing Seraph
  • The Most Dangerous Gamer
  • Ticketomaton
  • Tusk and Whiskers
  • Wicker Picker
  • Wizards of the _____
  • Wolf in _____ Clothing

Vintage Restricted List

Vintage is unique: instead of banning cards for power, it restricts them to one copy per deck. This means you can play one Black Lotus, one Ancestral Recall, one Time Walk, and one of each Mox in your Vintage deck. The philosophy is that every card should be playable somewhere in Magic, and Vintage is that somewhere.

The Vintage restricted list includes the Power 9 (Black Lotus, Ancestral Recall, Time Walk, five Moxen, Timetwister), fast mana (Sol Ring, Mana Crypt, Mana Vault), draw spells (Brainstorm, Treasure Cruise, Dig Through Time), and tutors (Demonic Tutor, Vampiric Tutor, Mystical Tutor). The newest addition is The Fantasticar, restricted on August 10, 2026.

Only a handful of cards are outright banned in Vintage: ante cards, manual dexterity cards, and conspiracies. Shahrazad is also banned for creating subgames that cause time issues in tournaments.

Complete Vintage restricted list — 52 cards

Every card currently restricted in Vintage. Each date links to the announcement; older pages link to an archived copy.

CardRestrictedStated reason
The FantasticarAugust 10, 2026The Fantasticar greatly empowered Shops decks and warped the format, even appearing in non-Workshop shells.
Urza's SagaAugust 26, 2024Lurrus Saga led Vintage, and running four Sagas cost almost nothing since nearly every deck plays cheap artifacts.
Vexing BaubleAugust 26, 2024A Bauble resolved before the opponent's first turn shuts off their free spells, Moxen, and Lotus, against the spirit of Vintage.
Narset, Parter of VeilsNovember 18, 2019An early Narset's static ability was soft-locking opponents and producing too many one-sided games amid Vintage's fast mana.
Golgari Grave-TrollAugust 26, 2019Bazaar of Baghdad Dredge decks grew stronger with the London mulligan, so Grave-Troll was restricted to slow them down.
Karn, the Great CreatorAugust 26, 2019Karn turbo-charged Shops decks with early lockouts and a tutorable win condition, so it was restricted to make Shops more interactive.
Mental MisstepAugust 26, 2019Misstep taxed interactive decks fighting each other and protected Dredge; restricting it aims to boost diversity and weaken Shops and Dredge.
Mystic ForgeAugust 26, 2019Mystic Forge gave Shops decks card advantage in longer games, so it was restricted to make them more interactive and attackable.
Monastery MentorAugust 28, 2017Mentor had become the clear best blue win condition and hard to combat, so it was restricted to diversify win conditions.
Thorn of AmethystAugust 28, 2017Shops decks dominated Vintage; Thorn was their most powerful disruptive tool, restricted to promote interaction and reduce the play/draw gap.
Gitaxian ProbeApril 24, 2017Restricting free draw spells like Probe, which also gives perfect information, was meant to weaken Monastery Mentor decks.
GushApril 24, 2017Gush was one of the free draw spells fueling Monastery Mentor decks, restricted to weaken that strategy and open the metagame.
Lodestone GolemApril 4, 2016Workshop decks were overrepresented, and Lodestone Golem created some of the least interactive games, so it was restricted.
Chalice of the VoidSeptember 28, 2015Too many games were decided on turn one, as a turn-one Chalice for zero stopped opponents from playing Moxen.
Dig Through TimeSeptember 28, 2015Dig Through Time was replacing other card-drawers and reducing diversity, and is comparable to other restricted card-drawers.
Treasure CruiseJanuary 19, 2015Blue-Red Delver decks using Treasure Cruise were so successful in tournaments that they were hurting Vintage diversity.
Time VaultSeptember 1, 2008No reason stated in the announcement
BrainstormJune 1, 2008No reason stated in the announcement
FlashJune 1, 2008No reason stated in the announcement
Merchant ScrollJune 1, 2008No reason stated in the announcement
Imperial SealSeptember 1, 2005No reason stated in the announcement
TrinisphereMarch 1, 2005No reason stated in the announcement
Lion's Eye DiamondDecember 1, 2003Recent deck designs showed its drawback was not enough to balance a zero-mana artifact that produces three mana.
Mind's DesireJune 1, 2003Wizards restricted it preemptively because testing showed multiple copies quickly led to degenerate turns that cast the whole deck.
ChannelSeptember 1, 2000Moved from banned to restricted: Type 1 had sped up so much that Channel no longer unbalanced the game as before.
Demonic ConsultationSeptember 1, 2000With every other tutor already restricted, Demonic Consultation stood out as a powerhouse, arguably stronger than many of them.
NecropotenceSeptember 1, 2000Necropotence had grown more dominant over three years as the top card-drawing engine, with a swing on par with restricted cards.
Lotus PetalSeptember 1, 1999Restricted as "fast mana" in a batch meant to slow down very fast Type 1 combo decks that won with little interaction.
Mana CryptSeptember 1, 1999Restricted as "fast mana" in a batch meant to slow down very fast Type 1 combo decks that won with little interaction.
Mana VaultSeptember 1, 1999Restricted as "fast mana" in a batch meant to slow down very fast Type 1 combo decks that won with little interaction.
Mystical TutorSeptember 1, 1999Restricted as a "combo searcher" in a batch meant to slow down very fast Type 1 combo decks that won with little interaction.
TinkerSeptember 1, 1999Restricted as a "combo searcher" in a batch meant to slow down very fast Type 1 combo decks that won with little interaction.
Vampiric TutorSeptember 1, 1999Restricted as a "combo searcher" in a batch meant to slow down very fast Type 1 combo decks that won with little interaction.
Yawgmoth's WillSeptember 1, 1999Restricted as a "combo engine" in a batch meant to slow down very fast Type 1 combo decks that won with little interaction.
Tolarian AcademyDecember 1, 1998Academy gave too much mana for too little cost with cheap artifacts, and the Academy deck dominated every format.
WindfallDecember 1, 1998Windfall gave too many cards for too little cost and was a key part of the dominant Academy decks.
Strip MineDecember 3, 1997No reason stated in the announcement
Ancestral RecallNo published dateOn the list before any surviving announcement
BalanceNo published dateOn the list before any surviving announcement
Black LotusNo published dateOn the list before any surviving announcement
Demonic TutorNo published dateOn the list before any surviving announcement
Library of AlexandriaNo published dateOn the list before any surviving announcement
Memory JarNo published dateOn the list before any surviving announcement
Mox EmeraldNo published dateOn the list before any surviving announcement
Mox JetNo published dateOn the list before any surviving announcement
Mox PearlNo published dateOn the list before any surviving announcement
Mox RubyNo published dateOn the list before any surviving announcement
Mox SapphireNo published dateOn the list before any surviving announcement
Sol RingNo published dateOn the list before any surviving announcement
Time WalkNo published dateOn the list before any surviving announcement
TimetwisterNo published dateOn the list before any surviving announcement
Wheel of FortuneNo published dateOn the list before any surviving announcement

Commander Banned Cards

Commander has its own ban list and recently introduced the Game Changers system as part of the 5-bracket power level framework:

  • Banned cards (83 total): Cards deemed too problematic for any Commander game. Includes Emrakul, the Aeons Torn, Griselbrand, Primeval Titan, Recurring Nightmare, Hullbreacher, Paradox Engine and Golos, Tireless Pilgrim. Also includes Conspiracy draft cards (Power Play, Worldknit, etc.) which are non-functional outside draft, plus the ante cards and a handful of cards removed from all formats for offensive content.
  • Banned as companion: Lutri, the Spellchaser can be your commander or in the 99 but cannot be used as a companion (February 2026 change).
  • Game Changers (53 cards): Powerful cards that signal higher bracket play. Includes Rhystic Study, Cyclonic Rift, Demonic Tutor, Smothering Tithe, and Farewell (added February 2026). Biorhythm was unbanned and moved to the Game Changers list in the same update.

Commander bans are managed by Wizards of the Coast (as of September 30, 2024, previously by the Commander Rules Committee). The last Commander-specific update was the February 9, 2026 bracket update, which unbanned Biorhythm, added Farewell to Game Changers, and created the "banned as companion" category for Lutri. Neither the May 18, 2026 nor the August 10, 2026 B&R announcement made any Commander changes. The next announcement is scheduled for October 12, 2026. Use our Bracket Calculator to check if your deck contains any Game Changers and where it falls in the bracket system.

Verify the live list: Scryfall banned:commander (83 cards) and Scryfall is:gamechanger (53 cards).

Complete Commander ban list — 83 cards

Every card currently banned in Commander. That is 42 individually named cards plus 25 Conspiracy cards, 9 ante cards and 7 culturally offensive cards. Bans before September 30, 2024 were set by the Commander Rules Committee, and their dates and reasons come from its announcements. Each date links to the announcement; older pages link to an archived copy.

CardBannedStated reason
Dockside ExtortionistSeptember 23, 2024Banned among the most explosive plays: it can go mana-positive on turn two and frequently contributes to egregious snowballing starts.
Jeweled LotusSeptember 23, 2024Gives five mana on turn two without needing a good hand, powering strong four- and five-mana commanders far ahead of the table.
Mana CryptSeptember 23, 2024A free turn-one accelerant that enables explosive snowball starts; its damage drawback is meaningless when games end by turns six to eight.
Nadu, Winged WisdomSeptember 23, 2024Its long, non-deterministic, unshortcuttable sequences let one player monopolize game time, even in decks not built to abuse it.
Golos, Tireless PilgrimSeptember 13, 2021In casual tiers it was simply a better commander than nearly anything else, crushing commander diversity and effectively casting spells for free.
HullbreacherJuly 12, 2021Combined with mass-draw effects and wheels, it easily stripped opponents' hands while accelerating its controller, even in casual play.
FlashApril 20, 2020An exceptional step at the request of trusted cEDH players, signaling that cheating things into play quickly and non-interactively isn't interesting.
Iona, Shield of EmeriaJuly 8, 2019It creates a negative experience without a positive application, shutting players out of games, and could be cheated out without its mana cost.
Paradox EngineJuly 8, 2019Easily added to any deck, it generated huge mana and sudden wins with no deck-building cost, and could unintentionally wreck games.
Leovold, Emissary of TrestApril 24, 2017It created undesirable game states by easily locking other players out of the game, even unintentionally.
Prophet of KruphixJanuary 18, 2016Casual groups couldn't adapt; it did everything U/G players wanted with built-in protection and was centralizing U/G deck choice.
Erayo, Soratami Ascendant // Erayo's EssenceSeptember 12, 2014When Banned as Commander was eliminated, Erayo moved to the full banlist as a miserable card to play against at all levels.
Rofellos, Llanowar EmissarySeptember 12, 2014When Banned as Commander was eliminated, fully banning Rofellos was an easy call, given its last stint.
Sylvan PrimordialFebruary 3, 2014Combining big ramp with land destruction, it was easy to accelerate into early and made games ubiquitous, overwhelming, and repetitive.
Trade SecretsApril 21, 2013Two players can use it to draw huge numbers of cards, effectively turning a four-player game into a two-player game.
Primeval TitanSeptember 18, 2012Heavy ramp strategies were overrepresented, and Primeval Titan was the most egregious offender; its ubiquity and effect on games couldn't be ignored.
GriselbrandJune 19, 2012It drew too many cards immediately, its lifelink fueled more draws, and it was easy to cheat into play, creating degenerate game states.
Sundering TitanJune 19, 2012It created undesirable, game-warping states, was easily abused, and the community overwhelmingly saw it as a negative experience.
ShahrazadSeptember 20, 2011Its special rules exemption was removed because it was used mostly to troll opponents by forking and recurring it to drag games out.
Emrakul, the Aeons TornDecember 14, 2010Near-universal community dislike: games devolved into a war over this single card, and its abilities made it unfun to play against.
ChannelJune 18, 2010Super-fast, reliable early mana was dangerous to the format; turn-one or -two Channel into Emrakul was negatively format-warping.
Tolarian AcademyJune 18, 2010It fueled easy early-game super-production of mana, and early reliable hyper-production of mana works against interactive games.
FastbondJune 18, 2009Mostly played to fuel degenerate combos; Commander's high life total makes its damage trivial, and it enables asymmetrical mass land destruction.
TinkerMarch 20, 2009It cheaply put high-cost artifacts into play early in games, significantly impacting their outcome.
Time VaultDecember 21, 2008After its errata was reversed to work with untap effects, it became game-wrecking and as broken as expected in testing.
KarakasSeptember 1, 2008Too hard to deal with and too good at disrupting generals to be allowed in EDH games.
Limited ResourcesJune 4, 2008No reason stated in the announcement
Recurring NightmareFebruary 28, 2008Extremely powerful for its cost, hard to stop with enchantment removal, and able to reuse enter-the-battlefield effects, making for degenerate games.
Ancestral RecallNo published dateOn the list before any surviving announcement
BalanceNo published dateOn the list before any surviving announcement
Black LotusNo published dateOn the list before any surviving announcement
Chaos OrbNo published dateOn the list before any surviving announcement
Falling StarNo published dateOn the list before any surviving announcement
Library of AlexandriaNo published dateOn the list before any surviving announcement
Mox EmeraldNo published dateOn the list before any surviving announcement
Mox JetNo published dateOn the list before any surviving announcement
Mox PearlNo published dateOn the list before any surviving announcement
Mox RubyNo published dateOn the list before any surviving announcement
Mox SapphireNo published dateOn the list before any surviving announcement
Time WalkNo published dateOn the list before any surviving announcement
UpheavalNo published dateOn the list before any surviving announcement
Yawgmoth's BargainNo published dateOn the list before any surviving announcement
Plus 25 Conspiracy cards (designed for Conspiracy draft)
  • Adriana's Valor
  • Advantageous Proclamation
  • Assemble the Rank and Vile
  • Backup Plan
  • Brago's Favor
  • Double Stroke
  • Echoing Boon
  • Emissary's Ploy
  • Hired Heist
  • Hold the Perimeter
  • Hymn of the Wilds
  • Immediate Action
  • Incendiary Dissent
  • Iterative Analysis
  • Muzzio's Preparations
  • Natural Unity
  • Power Play
  • Secret Summoning
  • Secrets of Paradise
  • Sentinel Dispatch
  • Sovereign's Realm
  • Summoner's Bond
  • Unexpected Potential
  • Weight Advantage
  • Worldknit
Plus 9 cards that reference playing for ante
  • Amulet of Quoz
  • Bronze Tablet
  • Contract from Below
  • Darkpact
  • Demonic Attorney
  • Jeweled Bird
  • Rebirth
  • Tempest Efreet
  • Timmerian Fiends
Plus 7 cards banned in all formats for culturally offensive content
  • Cleanse
  • Crusade
  • Imprison
  • Invoke Prejudice
  • Jihad
  • Pradesh Gypsies
  • Stone-Throwing Devils

Pauper Banned Cards

Pauper has a surprisingly active ban list because commons from 30 years of Magic sometimes combine in unexpected ways. Notable bans include:

  • Storm cards: Chatterstorm, Galvanic Relay — storm combo was too consistent in a format without Force of Will
  • Initiative cards: Underdark Explorer and other initiative creatures from Battle for Baldur's Gate — the Undercity dungeon was too powerful at common rarity
  • Peregrine Drake — untaps five lands on ETB, enabling infinite mana combos with flicker effects
  • Daze — free counterspell that was oppressive in a format of low-cost spells

Unban confirmed (August 10, 2026): Bonder's Ornament, unbanned on a trial basis in May 2026, is now permanently legal. WotC concluded the card had "mostly been normalized and become another playable card." The last Pauper ban was Seeker of Skybreak on June 29, 2026, over a new combo with Hawkeye's Bow “that can kill extremely quickly.”

Verify the live list: Scryfall banned:pauper.

Complete Pauper ban list — 76 cards

Every card currently banned in Pauper. That is 37 individually named cards plus 10 Conspiracy cards, 2 culturally offensive cards and 27 sticker and Attraction cards. Each date links to the announcement; older pages link to an archived copy.

CardBannedStated reason
NarcomoebaSeptember 4, 2026Banned on arrival from The Zeta Set: it would push already strong Spy decks, alongside Dread Return, over the top.
Price of ProgressSeptember 4, 2026Red aggro was already among the strongest decks, and six or more damage for two mana is an inappropriate rate.
Seeker of SkybreakJune 29, 2026Its combo with Hawkeye's Bow could kill extremely quickly, so it was banned before large July tournaments.
High TideNovember 10, 2025Re-banned after a trial unban for strong results, very long combo turns, an unfun play pattern, and format polarity.
Basking BroodscaleMarch 31, 2025Banned to remove the Broodscale combo deck from Pauper.
Deadly DisputeMarch 31, 2025Banned to tune down the ubiquitous Ichor Wellspring sacrifice engine.
Kuldotha RebirthMarch 31, 2025Banned to take some power and polarity out of Mono-Red.
Cranial RamJune 6, 2024Nearly equal to banned Cranial Plating, it was pre-banned before Modern Horizons 3 so it would not warp major upcoming events.
All That GlittersMay 13, 2024It spread beyond Affinity, sped up Pauper, and created polarizing games where players could never safely tap out.
Monastery SwiftspearDecember 4, 2023Pauper had become too fast and polarized, and Swiftspear drove red's rise and its most explosive draws.
Aarakocra SneakSeptember 19, 2022No reason stated in the announcement
Stirring BardSeptember 19, 2022No reason stated in the announcement
Underdark ExplorerSeptember 19, 2022No reason stated in the announcement
Vicious BattleragerSeptember 19, 2022No reason stated in the announcement
Disciple of the VaultMarch 7, 2022Affinity kept a high win rate after Atog's ban, and Disciple enabled its game-ending kills with no good substitute.
Galvanic RelayMarch 7, 2022Experimental Synthesizer made Galvanic Relay storm the top deck; banning the enabler would only invite repeated bans.
AtogJanuary 20, 2022Affinity was hugely popular and metagame-warping, and Atog was the real engine of its fast, unblockable, noninteractive kills.
ChatterstormSeptember 8, 2021Storm had the best non-mirror win rate and most 5-0 finishes, and its Chatterstorm kill was hard to interact with.
Sojourner's CompanionSeptember 8, 2021Affinity beat many less-played decks; banning it lowers the deck's consistency without changing how it plays.
Fall from FavorJanuary 14, 2021As removal plus card advantage, it pushed out aggressive decks and put too much emphasis on becoming the monarch early.
Mystic SanctuaryJuly 13, 2020Multiple archetypes used it to create repetitive loops or lockout states, putting negative pressure on the metagame.
Arcum's AstrolabeOctober 21, 2019It became one of Pauper's most ubiquitous cards, giving multicolor decks easy fixing and card advantage with strong win rates.
Hymn to TourachJune 27, 2019No reason stated in the announcement
SinkholeJune 27, 2019No reason stated in the announcement
DazeMay 20, 2019Free spells powered dominant blue tempo decks, and Daze led to less interactive gameplay with fewer shields-down moments.
Gitaxian ProbeMay 20, 2019Free spells powered dominant blue tempo decks; Probe let decks run fewer lands and reduced interaction and bluffing.
GushMay 20, 2019Free spells powered dominant blue tempo decks; Gush let decks run fewer lands and made Foil problematic.
Peregrine DrakeNovember 3, 2016Izzet Drake doubled its metagame presence and raised its win rate, significantly harming competitive diversity.
Cloud of FaeriesJanuary 18, 2016Esper Familiars used it to generate mana and blue was badly overplayed, so it was banned for color diversity.
Treasure CruiseMarch 23, 2015Treasure Cruise decks grew more efficient and made the Pauper metagame significantly less diverse.
CloudpostSeptember 16, 2013With little downside, Cloudpost turned free spells into mana in a strong loop deck that most decks struggled to interact with.
Temporal FissureSeptember 16, 2013Storm has few answers in Pauper, and in large numbers the Temporal Fissure loop deck narrowed the competitive metagame.
Empty the WarrensJanuary 28, 2013Pauper had too few answers to storm spells, so Storm decks kept the metagame from being diverse.
GrapeshotJanuary 28, 2013Pauper had too few answers to storm spells, so Storm decks kept the metagame from being diverse.
InvigorateJanuary 28, 2013Zero-mana Invigorate made Infect's fast kills overwhelming and hard for other decks to interact with.
Frantic SearchJune 20, 2011No reason stated in the announcement
Cranial PlatingDecember 1, 2008No reason stated in the announcement
Plus 10 Conspiracy cards (designed for Conspiracy draft)
  • Adriana's Valor
  • Assemble the Rank and Vile
  • Brago's Favor
  • Hired Heist
  • Immediate Action
  • Incendiary Dissent
  • Muzzio's Preparations
  • Natural Unity
  • Secrets of Paradise
  • Sentinel Dispatch
Plus 2 cards banned in all formats for culturally offensive content
  • Pradesh Gypsies
  • Stone-Throwing Devils
Plus 27 cards that use stickers or Attractions
  • _____ Bird Gets the Worm
  • _____ Goblin
  • _____-o-saurus
  • "Name Sticker" Goblin
  • Aerialephant
  • Carnival Carnivore
  • Chicken Troupe
  • Coming Attraction
  • Command Performance
  • Deadbeat Attendant
  • Draconian Gate-Bot
  • Finishing Move
  • Glitterflitter
  • Line Cutter
  • Minotaur de Force
  • Petting Zookeeper
  • Prize Wall
  • Rad Rascal
  • Ride Guide
  • Robo-Piñata
  • Seasoned Buttoneer
  • Soul Swindler
  • Step Right Up
  • Stiltstrider
  • Ticketomaton
  • Wizards of the _____
  • Wolf in _____ Clothing

Alchemy Banned Cards

Alchemy is MTG Arena's rebalanced digital-only format. WotC can rebalance cards in Alchemy rather than outright banning them, but a small handful of cards are still removed entirely. Because Alchemy uses digital adjustments, its ban list is shorter than the paper formats — usually a card is rebalanced before a ban is needed.

Recent ban (May 18, 2026): Sewer-veillance Cam is banned in Alchemy. The common's untap effect, combined with Boomerang Basics, brought the rebalanced A-Vivi Ornitier back to the top of the format.

Verify the live list: Scryfall banned:alchemy.

MTG Arena Formats: Historic, Timeless and Brawl

MTG Arena's own formats have separate lists that change in the same announcements. Every 2026 change so far:

  • February 9, 2026: Historic banned Eldrazi Temple, Ajani, Nacatl Pariah, Crop Rotation and Scholar of the Lost Trove, and unbanned Magus of the Moon, Harbinger of the Seas, Force of Vigor, Force of Negation, Endurance, Wilderness Reclamation and Agent of Treachery. Timeless restricted Necropotence.
  • March 23, 2026: Historic banned Food Chain.
  • June 29, 2026: Brawl banned Force of Will, Subtlety, Wash Away, Ugin's Labyrinth, Time Warp and Temporal Manipulation.
  • August 10, 2026: no changes to Historic, Timeless or Brawl.

For the complete current Arena lists, see Wizards' banned and restricted list. In paper, two cards are banned only in MTG Arena best-of-one play and are legal at the table: Leyline of Resonance in Standard and Tibalt's Trickery in Pioneer.

When Is the Next B&R Announcement?

The next Banned & Restricted announcement is scheduled for October 12, 2026, per WotC's August 10, 2026 announcement. Each announcement names the next date, and 2026 has run at roughly six-week intervals: February 9, March 23, May 18, June 29 and August 10. Historically, announcements cluster around set releases (1–3 weeks after a new set's impact becomes clear) and major tournament results. Follow official WotC news for announcements.

Every 2026 Banned & Restricted announcement so far:

  • February 9 — no paper-format changes; Historic and Timeless bans and 13 Alchemy rebalances (Commander changes came in a separate Commander announcement the same day)
  • March 23 — Historic only (Food Chain)
  • May 18 — Pioneer (Cori-Steel Cutter), Modern (Phlage, Lotus Field banned; Violent Outburst, Umezawa's Jitte unbanned), Legacy (Undercity Informer), Pauper (Bonder's Ornament trial unban), Alchemy (Sewer-veillance Cam)
  • June 29 — Legacy (Candelabra of Tawnos), Pauper (Seeker of Skybreak), six Brawl bans
  • August 10 — Standard (Badgermole Cub, Stormchaser's Talent, Gran-Gran), Legacy and Vintage (The Fantasticar), Bonder's Ornament made permanent in Pauper
  • Next: October 12, 2026

If you expect a ban on a card you own, do not panic-sell. Cards that get banned are usually debated openly for weeks before the announcement, so there is time to sell or trade if you want to keep the value; do not hold a card only on the hope that it escapes.

How to Prepare for Bans

Play competitive Magic long enough and you will own a card that gets banned. Ways to manage the risk:

  • Watch the numbers Wizards watches. Ban announcements cite metagame share and win rates; the August 10, 2026 Standard bans pointed to Selesnya Offense decks holding win rates above 57%. Tournament results on sites such as MTGGoldfish and Melee show the same trends as they build.
  • Diversify your collection. Do not invest your entire budget into one deck. If that deck gets a key card banned, you want alternatives ready.
  • Sell early if you expect a ban. A banned card’s price usually falls sharply once the announcement lands, so selling before it keeps more of the value.
  • On Arena, do not panic. Wizards has sometimes refunded wildcards for newly banned cards, and a card banned in Standard stays legal in Arena’s other formats unless it is banned there too.
  • Keep banned decklists intact. Cards that get banned are sometimes unbanned later. Stoneforge Mystic, Jace the Mind Sculptor, and Bloodbraid Elf were all unbanned in Modern after years on the ban list. Store your cards rather than selling at the bottom.

The Commander Ban Controversy

On September 23, 2024, the Commander Rules Committee banned four cards simultaneously: Dockside Extortionist, Mana Crypt, Jeweled Lotus, and Nadu, Winged Wisdom. The bans were extremely controversial — Mana Crypt alone was worth $150+, and many players felt blindsided. The community backlash was severe enough that the Rules Committee transferred governance of Commander to Wizards of the Coast on September 30, 2024.

Under WotC governance, the Game Changers system was introduced as an alternative to outright banning. Rather than banning powerful-but-not-broken cards, WotC restricts them by bracket. This approach lets players use these cards in higher-power games while protecting casual pods. We think the Game Changers system is a better approach than banning for most cards, though the four September 2024 bans were justified — Dockside and Mana Crypt were genuinely too powerful for any bracket.

Sources & Verification

This guide is verified against primary sources every B&R announcement. Last verified September 27, 2026, against the August 10, 2026 announcement and WotC's current banned and restricted list.

Related Resources

Learn about every format in our Formats Explained Guide. Check current Standard-legal sets in the Standard Rotation Guide. Understand Commander's Game Changers system in our Game Changers List and Commander Brackets guide. See which legal cards players dislike most in our Commander salt score list. Build your next deck with the Sideboard Strategy Guide. Browse our deck gallery for legal decklists, and use the Price Checker to monitor card values around ban announcements.

Frequently Asked Questions

What changed in the most recent MTG ban announcement?

The August 10, 2026 announcement, effective the same day, hit Standard hardest: Badgermole Cub, Stormchaser's Talent and Gran-Gran are all banned. Legacy banned The Fantasticar and Vintage restricted it to one copy. Pauper had no new bans, and the trial unban of Bonder's Ornament was made permanent. Pioneer, Modern and Commander were untouched. The next Banned & Restricted announcement is scheduled for October 12, 2026.

How often are MTG cards banned?

WotC names the date of the next announcement in each one. In 2026 there have been five so far (February 9, March 23, May 18, June 29 and August 10), roughly every six weeks, though several of them changed only digital formats such as Historic. The next is October 12, 2026.

What happens to banned cards on MTG Arena?

When a card is banned on Arena, it is removed from the format's card pool. You can still use banned cards in other formats where they are legal (e.g., a Standard-banned card may still be legal in Historic). WotC sometimes grants wildcard refunds for newly banned Arena cards, but this is not guaranteed.

What is the difference between banned and restricted?

Banned means the card cannot be played at all in that format. Restricted (used only in Vintage and MTG Arena's Timeless) means you can play exactly one copy in your deck. Vintage restricts powerful cards instead of banning them so that every card in Magic has at least one format where it is legal.

Can banned cards be unbanned?

Yes. WotC periodically unbans cards when they believe the format can handle them. Notable unbans include Jace, the Mind Sculptor and Bloodbraid Elf in Modern (2018), and Stoneforge Mystic in Modern (2019). Unbans are less common than bans but they do happen, usually when the surrounding metagame has shifted enough to contain the formerly problematic card.

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