These dual lands provide two colors of mana. Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.

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All 5 Allied Fetch Lands

CardColors
Flooded StrandWhite/Blue (Azorius)
Polluted DeltaBlue/Black (Dimir)
Bloodstained MireBlack/Red (Rakdos)
Wooded FoothillsRed/Green (Gruul)
Windswept HeathWhite/Green (Selesnya)

Key Details

  • Tier: Premium (1/3)
  • Entry: Always enters untapped.
  • Fetchable: No
  • Life cost: 1 per use
  • Cards in cycle: 5

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Allied Fetch Lands are legal in Modern, Commander. As a premium cycle, these should be among the first duals you add to your mana base.

Related Cycles

  • Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
  • Original Dual Lands — No drawback. Two basic land types. Reserved List.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Fast Lands — ETB untapped if you control 2 or fewer lands.
  • Fast Lands (Enemy) — ETB untapped if you control 2 or fewer lands.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Allied Fetch Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Allied Fetch Lands good in Commander?

Allied Fetch Lands are excellent in Commander. They are legal in all Commander brackets.