These lands always enter tapped. ETB tapped. Auto-detected (Gain archetype); verify tier.

Compare all dual land cycles side by side. Filter by format, color, and price.
Dual Lands Tool →

All 5 Teenage Mutant Ninja Turtles Gain Lands

CardColors
Illegitimate BusinessBlack/Green (Golgari)
Foot HeadquartersWhite/Black (Orzhov)
TCRI BuildingBlue/Red (Izzet)
Dimension XWhite/Red (Boros)
Mutant TownBlue/Green (Simic)

Key Details

  • Tier: Budget (3/3)
  • Entry: Always enters tapped.
  • Fetchable: No
  • Cards in cycle: 5

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Teenage Mutant Ninja Turtles Gain Lands are legal in Standard, Pioneer, Modern, Commander. A budget-friendly option for casual decks and newer players building a collection.

Related Cycles

  • Tap Tri-Lands — ETB tapped. Tap for one of three colors.
  • Snow Duals — ETB tapped. Snow land with two basic land types — fetchable.
  • Typed Duals — ETB tapped. Two basic land types — fetchable. No abilities.
  • Slow Fetches — ETB tapped. Tap, sac: search for a land with one of two basic types.
  • Bounce Lands — ETB tapped. Return a land to hand. Tap for 2 colors.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Teenage Mutant Ninja Turtles Gain Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Teenage Mutant Ninja Turtles Gain Lands good in Commander?

Teenage Mutant Ninja Turtles Gain Lands are acceptable budget options in Commander. They are legal in all Commander brackets.