MTG Lairs -- Complete Guide
These dual lands provide two colors of mana. ETB untapped. Return a land of specific types or sacrifice. Tap for one of three colors.
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All 5 Lairs
| Card | Colors |
|---|---|
| Dromar's Cavern | White/Blue/Black (Esper) |
| Crosis's Catacombs | Blue/Black/Red (Grixis) |
| Darigaaz's Caldera | Black/Red/Green (Jund) |
| Rith's Grove | White/Red/Green (Naya) |
| Treva's Ruins | White/Blue/Green (Bant) |
Key Details
- Tier: Budget (3/3)
- Entry: Always enters untapped.
- Fetchable: No
- Cards in cycle: 5
Format Legality
| Standard | Pioneer | Modern | Legacy | Commander |
|---|---|---|---|---|
| Not Legal | Not Legal | Not Legal | Legal | Legal |
Strategy
Lairs are legal in Commander. A budget-friendly option for casual decks and newer players building a collection.
Related Cycles
- Tap Tri-Lands — ETB tapped. Tap for one of three colors.
- Snow Duals — ETB tapped. Snow land with two basic land types — fetchable.
- Typed Duals — ETB tapped. Two basic land types — fetchable. No abilities.
- Slow Fetches — ETB tapped. Tap, sac: search for a land with one of two basic types.
- Bounce Lands — ETB tapped. Return a land to hand. Tap for 2 colors.
Build Your Mana Base
Use our Mana Base Calculator to find the right mix of Lairs and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.
Frequently Asked Questions
Are Lairs good in Commander?
Lairs are acceptable budget options in Commander. They are legal in all Commander brackets.