These lands always enter tapped. ETB tapped. Can animate into a creature with abilities.

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All 5 Creature Lands (Enemy)

CardColors
Shambling VentWhite/Black (Orzhov)
Wandering FumaroleBlue/Red (Izzet)
Hissing QuagmireBlack/Green (Golgari)
Needle SpiresWhite/Red (Boros)
Lumbering FallsBlue/Green (Simic)

Key Details

  • Tier: Strong (2/3)
  • Entry: Always enters tapped.
  • Fetchable: No
  • Cards in cycle: 5

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Creature Lands (Enemy) are legal in Pioneer, Modern, Commander. A strong option that fills an important role in multicolor mana bases.

Related Cycles

  • Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
  • Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
  • Original Dual Lands — No drawback. Two basic land types. Reserved List.
  • Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
  • Fast Lands — ETB untapped if you control 2 or fewer lands.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Creature Lands (Enemy) and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Creature Lands (Enemy) good in Commander?

Creature Lands (Enemy) are solid in Commander. They are legal in all Commander brackets.