MTG Creature Lands (Enemy) -- Complete Guide
These lands always enter tapped. ETB tapped. Can animate into a creature with abilities.
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All 5 Creature Lands (Enemy)
| Card | Colors |
|---|---|
| Shambling Vent | White/Black (Orzhov) |
| Wandering Fumarole | Blue/Red (Izzet) |
| Hissing Quagmire | Black/Green (Golgari) |
| Needle Spires | White/Red (Boros) |
| Lumbering Falls | Blue/Green (Simic) |
Key Details
- Tier: Strong (2/3)
- Entry: Always enters tapped.
- Fetchable: No
- Cards in cycle: 5
Format Legality
| Standard | Pioneer | Modern | Legacy | Commander |
|---|---|---|---|---|
| Not Legal | Legal | Legal | Legal | Legal |
Strategy
Creature Lands (Enemy) are legal in Pioneer, Modern, Commander. A strong option that fills an important role in multicolor mana bases.
Related Cycles
- Fetch Lands — Pay 1 life, sac: search for a land with basic land type.
- Allied Fetch Lands — Pay 1 life, sac: search for a land with basic land type. Onslaught allied pairs.
- Original Dual Lands — No drawback. Two basic land types. Reserved List.
- Shock Lands — Pay 2 life or ETB tapped. Two basic land types — fetchable.
- Fast Lands — ETB untapped if you control 2 or fewer lands.
Build Your Mana Base
Use our Mana Base Calculator to find the right mix of Creature Lands (Enemy) and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.
Frequently Asked Questions
Are Creature Lands (Enemy) good in Commander?
Creature Lands (Enemy) are solid in Commander. They are legal in all Commander brackets.