These lands always enter tapped. ETB tapped. Pay 4, tap: Investigate (create a Clue token).

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All 10 Clue Room Lands

CardColors
StudyWhite/Blue (Azorius)
BallroomWhite/Black (Orzhov)
HallWhite/Red (Boros)
ConservatoryWhite/Green (Selesnya)
Secret PassageBlue/Black (Dimir)
LibraryBlue/Red (Izzet)
KitchenBlue/Green (Simic)
Billiard RoomBlack/Red (Rakdos)
LoungeBlack/Green (Golgari)
Dining RoomRed/Green (Gruul)

Key Details

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Clue Room Lands are legal in Commander. A budget-friendly option for casual decks and newer players building a collection.

Related Cycles

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Clue Room Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See all 48 dual land cycles in our complete Dual Land Cycles Guide.

Frequently Asked Questions

Are Clue Room Lands good in Commander?

Clue Room Lands are acceptable budget options in Commander. They are legal in all Commander brackets.