These lands always enter tapped. ETB tapped. Pay 4, tap: Investigate (create a Clue token).

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All 10 Clue Room Lands

CardColors
StudyWhite/Blue (Azorius)
BallroomWhite/Black (Orzhov)
HallWhite/Red (Boros)
ConservatoryWhite/Green (Selesnya)
Secret PassageBlue/Black (Dimir)
LibraryBlue/Red (Izzet)
KitchenBlue/Green (Simic)
Billiard RoomBlack/Red (Rakdos)
LoungeBlack/Green (Golgari)
Dining RoomRed/Green (Gruul)

Key Details

  • Tier: Budget (3/3)
  • Entry: Always enters tapped.
  • Fetchable: No
  • Cards in cycle: 10

Format Legality

StandardPioneerModernLegacyCommander

Strategy

Clue Room Lands are legal in Commander. A budget-friendly option for casual decks and newer players building a collection.

Related Cycles

  • Tap Tri-Lands — ETB tapped. Tap for one of three colors.
  • Snow Duals — ETB tapped. Snow land with two basic land types — fetchable.
  • Typed Duals — ETB tapped. Two basic land types — fetchable. No abilities.
  • Slow Fetches — ETB tapped. Tap, sac: search for a land with one of two basic types.
  • Bounce Lands — ETB tapped. Return a land to hand. Tap for 2 colors.

Build Your Mana Base

Use our Mana Base Calculator to find the right mix of Clue Room Lands and other duals for your deck. Paste a Moxfield or Archidekt link and get Monte Carlo-simulated land counts. See every cycle in our index of all 48 land cycles, or read the MTG Dual Lands Guide for which ones to buy first.

Frequently Asked Questions

Are Clue Room Lands good in Commander?

Clue Room Lands are acceptable budget options in Commander. They are legal in all Commander brackets.